UeMeshBasicMaterial
A material with a flat color and a simple diffuse texture, that does not receive lights data.
Inherits from UeMaterial
๐งพ Emissive Material Properties
| Property | Type | Description | Default |
|---|---|---|---|
uniforms.emissive | vec3 (ARRAY) | Emissive (self-illuminated) color of the material. This color (0-1) is added to the final pixel color, independent of scene lighting. | [0, 0, 0] |
uniforms.emissiveIntensity | float | Multiplier applied to the emissive color. Useful for boosting or dimming the emissive effect. | 1 |
textures.emissiveMap | UeTexture (or null) | Optional texture used to modulate the emissive color per pixel. White pixels emit full emissive color, black pixels emit nothing. | global.UE_TEXTURE_EMISSIVE (1ร1 black texture) |