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Version: 0.10.0

UeMeshBasicMaterial

A material with a flat color and a simple diffuse texture, that does not receive lights data.

Inherits from UeMaterial


๐Ÿงพ Emissive Material Properties

PropertyTypeDescriptionDefault
uniforms.emissivevec3 (ARRAY)Emissive (self-illuminated) color of the material. This color (0-1) is added to the final pixel color, independent of scene lighting.[0, 0, 0]
uniforms.emissiveIntensityfloatMultiplier applied to the emissive color. Useful for boosting or dimming the emissive effect.1
textures.emissiveMapUeTexture (or null)Optional texture used to modulate the emissive color per pixel. White pixels emit full emissive color, black pixels emit nothing.global.UE_TEXTURE_EMISSIVE (1ร—1 black texture)