UeAmbientLight
This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
Code Example​
var light = new UeAmbientLight(0x404040); // soft white light
scene.add(light);
Constructor​
UeAmbientLight(color, data)​
Constructs a new ambient light.
color: The light's color (hex or[r, g, b]). Default isc_white.data: Optional configuration object.
Properties​
See the base UeLight class for common properties.
.isAmbientLight (readonly)​
This flag can be used for type testing. Default is true.