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Version: 0.12.0 (latest)

UeBone

Represents an individual bone in a skeleton. Inherits from UeObject3D.

Constructor​

new UeBone(data = {})

Inherits from UeObject3D​

Properties​

  • offsetMatrix: Matrix that transforms from mesh space to the bone's local space (Inverse Bind Pose).
  • index: Unique index of the bone in the skeleton.
  • type: "Bone".
  • isBone: true.