UeSkeleton
Manager for a bone hierarchy for skinning.
Constructor​
new UeSkeleton(bones = [])
Parameters​
bones: Array ofUeBoneinstances.
Properties​
bones: Array of all bones in the skeleton.boneMatrices: Flattened array (16 floats per bone) of the final matrices to be sent to the shader.rootBone: The first bone in the array, considered the root.
Methods​
update()​
Recalculates all skinning matrices (WorldMatrix * OffsetMatrix) and stores them in boneMatrices. This must be called before rendering if the bones have moved.