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V0.10.0 - Changelog | Unique Engine

  • UeMaterial: fixed alpha test discarding.
  • UeOrbitControls: added focus() method to center the camera on a specific object.
  • Editor: Added ability to assign textures to materials by dragging them from the project treeview.
  • Editor: Added ability to assign materials to objects by dragging them from the project treeview.
  • Editor: Added ability to drag & drop objects directly into the scene.
  • Editor: Added 'F' shortcut focus functionality to center the camera on a specific object.
  • Editor: Added "Filter" dropdown (Bilinear/Nearest) to the texture inspector.
  • Editor: Added confirmation dialog when closing the editor.
  • Editor: Added snapping functionality to the gizmo.
  • Editor: Added configurable orbit speed.
  • Editor: Fix mesh mouse picking when the camera was in damping phase.
  • Editor/UeProjectLoader: can now associate a GM object on the editor. UeProjectLoader will create the GM instance automatically when loading the project.
  • UeTransform: improved getWorldPosition, getWorldQuaternion, getWorldScale, and getWorldDirection by making the target parameter optional (now returns a new array if omitted).
  • UeTransformControls: can now transform the object with snapping.
  • UeSpotLightShadow: fixed shadow map rendering.